![]() ![]() ![]() It’s neat, because you don’t really have to always battle it out constantly if you don’t want to. But so-called “trash” mobs (enemies) can be a chore to clear out sometimes, as you eventually make your way to the more exciting skirmishes that are worthy of expending your power on. Persona 5 Strikers does a great job of throwing new concepts your way, and with the modified dungeon system, presenting them in unique ways. One of the game’s chief sins, and a lot of beat ’em ups are not immune to this, is repetitiveness in the moment. Having a giant persona summon come up and signify that is the payoff. It’s fun queueing up abilities knowing that you’ve broken down an entire squad, because you’ve memorized what they’re vulnerable to. The weakness, persona, gunplay, and all-out attack systems all return from Persona which gives combat a bit of an edge both stylistically and strategically. If you jack up the difficulty, things get more interesting immediately. Yes, it does have the very familiar “basic special,” “basic basic special,” “basic basic basic special” combo system, but Strikers presents you with the option to evolve beyond that. The real-time combat system will also help a lot of people that are not so JRPG-inclined acclimate. Although it’s not 100% required and you can glean quite a bit from expository dialogue, you really should play Persona 5 first ( Royal doesn’t really have an impact here) to get the most out of it. The cutscenes, the voice acting in general, even the minor characters, it’s all there. The banter between the characters, who already have a rather strong bond at this point (in both English or Japanese audio), is authentically Persona. Now the story is a bit touch and go at times, but it is roughly half the length of a big Persona game, which can be a huge plus for everyone who doesn’t have the schedule to dump into what are ostensibly huge time sinks.īut while the overarching narrative isn’t quite as thrilling as a mainline entry, the little moments do matter. Either way, the collaboration paid off in spades, because Strikers oozes style even when you’re messing around the equipment system. In part, this is P-Studio’s doing, as they helped Omega Force with the project (as IP owners tend to do for things like Hyrule Warriors). If someone walked in on you playing Persona 5 Strikers outside of a combat sequence, you could probably trick them into thinking that you’re playing Persona 5 proper. Everything from the menus, to the sequences in-between fights, to the shops, to the music. I’m actually kind of amazed at how deep that thematic throughput goes. That’s a really smart thing for Omega Force to focus on, because even with the recent Royal release, people are always thirsty for more of this series. Persona 5 Strikers (PC, PS4, Switch)Īs I intimated in my review in progress, Persona 5 Strikers really feels like a Persona game first in many ways. ![]() Persona 5 Strikers is a little more obvious with its advancements. But despite their reputation for similar-looking beat ’em ups, hardcore Omega Force fans know that they aren’t afraid of innovating, even in small, gradual ways. Well, some wouldn’t say it’s nice! “Repetitive,” is the word some might use. Omega Force, as a studio, has carved out a nice little niche for itself. ![]()
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